Bravos Bastion
Bravos Bastion

Game Terminology

This page contains a list of Game and World terminology within the Altered TCG.

Term Type Explanation
Anchored Game At night I don't go to the Reserve and I lose the anchored ability.
Anchored Token Game A token to signify that a character have the anchored ability.
Arkaster World The Capital city of the World, run by the Ordis.
Asgartha World The name of the world
Asleep Game A character who is asleep ignores their biome statistics to the expedition count at dusk
Banish Game Send the card to the discard pile instead of the Reserve
Base Stats Game The three biome strengths printed on the card
Black Wave World A magical phenonenom that holds many mysteries and perils
Boost Game A +1/+1/+1 counter that goes on a creature to increase its abilities in the biomes. It is removed when the creature goes to the reserve.
Boost Counter Game A counter that sybolises one or more boosts on a creature
Confluence World An earth shattering catalysm whereby the real world collided with the imaginary world which reshaped the Earth.
Companion Game A being of the imaginary world that has made a connection with your hero - also know as the Alter-ego of the Hero.
Concord World A peace treay between the factions after the Three Factions' War.
Dawn Game The first phase of the day.
Delay Game End your turn as though you have played a card. You may play a card after the opponent this turn.
Dusk Game The third phase in the game turn when the count is made for both expeditions to see which ones advance.
Eidolon World An Eidolon is the materialization of a sentient being; a phontom image that can also be conjured from memories and is sustained by mana for some time.
Expedition Game There are two expeditions. A Hero expedition and a Companion expedition that start at the opposite ends of the path.
Fleeting Game After this effect finishes the card goes to the discard pile instead of the reserve
Fleeting Token Game A token to indicate that a character is fleeting and should go to the discard pile rather than the reserve
Gigantic Game A keyword that means that the character's biome stats apply to both hero and companion expeditions
Hero Game The hero is an Alterer capable of reaching out through to the imaginery world to connect with a Companion. The hero chracater starts at the hero end of the Path.
Kaibara World Agartha's dreaded Leviathan that bonded with Niahve who founded the Muna.
Kasirga Clan House Wolrd A floating city that houses the Kasirga Lyra Clan and also is home to Asmodeus' Gambling den
Kelon Ingots World Energy crystals found in the Kelon mines by the Axiom Surveyor's Guild
Kurung Barracks World Where Hua Mulan trains the Bravosi warriors
Path Game The sei randomised area on which the game is played and the two expeditions move towards each other.
Rampart World A wall built by the Ordis to keep the Kraken, a ruthless Leviathan at bay who invaded the beautiful Caer Oorun at bay
Reserve Game An area where cards go to during dusk that can be recast during subsequent turns for their reserve cost
Region Game The half side of the path card that the expeditions must traverse. It will have 1-3 biomes printed on it
Resupply Game Put the top card of the deck into your reserve face up.
Sabotage Game A keyword that allows the player to remove a card from the opponent's reserve
Skein World The energy network connecting all things and all beings used by the Muna.
Sleep Counter Game A counter representing that a character has been put in a sleep state
Tumult World The remnant of the Confluence that still torments the world mutating all beings in its wake to hostile forms.
     
     

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